void ID2D1RenderTarget::FillOpacityMask([In] ID2D1Bitmap* opacityMask,[In] ID2D1Brush* brush,[In] D2D1_OPACITY_MASK_CONTENT content,[In, Optional] const D2D_RECT_F* destinationRectangle,[In, Optional] const D2D_RECT_F* sourceRectangle)
            
            
            シンタックス
            
            
            
            
            '宣言
 
Public Overloads Sub FillOpacityMask( _
   ByVal  As Bitmap, _
   ByVal  As Brush, _
   ByVal  As OpacityMaskContent, _
   ByVal  As System.Nullable(Of RectF), _
   ByVal  As System.Nullable(Of RectF) _
) 
             
        
            
            public void FillOpacityMask( 
   Bitmap ,
   Brush ,
   OpacityMaskContent ,
   System.Nullable<RectF> ,
   System.Nullable<RectF> 
)
             
        
             
        
            パラメータ
- opacityMask
 
- brush
 
- content
 
- destinationRectangle
 
- sourceRectangle
 
            
             
            
            
            
            
            
            
            
            
            
            
            
            参照